A lot of the work since last time has been nitty-gritty finagling. As a result, I have gotten a walk cycle where my character doesn’t clip through the stairs. I had to adjust the base model to include feet as well as the animation and rise/run of the stairs. I also put the animation through a Vellum pin-to-target with the stairs as a collider so his little feet would get a more accurate collision with the uneven steps.
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