Since last time:
Tower now leans and slides less at beginning of destruction sim.
Added debris sim and dust sim.
Working on solving the problem of how to deal with the tower moss during collapse. Current attempt is running a sort of vellum peel-ish workflow. It slides around and stretches too much, which I’ll fix. I think I should be able to get it working with the attach to geometry constraint.
Trying a new approach for the problematic camera angle. This one is following the fall of one specific stone. I’ll see how I feel about it in the morning.
For next class:
possibly change that one camera angle again
get better result from moss & dust
preliminary lighting for all shots
get shaders/textures working in Mantra
test render on farm to check times
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