![](http://charlieoconnorvfx.com/wp-content/uploads/2023/04/lavender_still-1-1024x576.jpg)
This is an exercise in procedural layout in Houdini. Modeling, layout, and shader application were all done within Houdini. The ground texture was downloaded from PolyHaven.
When revisiting this project, I aim to refine shaders and textures, put more in the background, and hopefully add a camera move & animation.
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