Blog Posts
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The Tower: Midterm
The new edit. Differences: some changes to camera angles and timing of the edit to for more flowing movement. Preliminary simulation of tower collapse. Video edit no longer entirely silent.
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The Tower: Class 9
I changed some camera angles and animation. I also added a handrail, which starts at a meter tall and then shrinks the higher up you get: I don’t have music resolved yet, I aim to get that done by Thursday as well. I have an updated video, which has been playblasted/flipbooked out of both Maya […]
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The Tower: Class 8
A lot of the work since last time has been nitty-gritty finagling. As a result, I have gotten a walk cycle where my character doesn’t clip through the stairs. I had to adjust the base model to include feet as well as the animation and rise/run of the stairs. I also put the animation through […]
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The Tower: Class 7
I ended up taking time this weekend to enjoy myself, which was necessary but did not allow the level of productivity I’d hoped. I wanted to work on integrating the window model I’d previously built into the tower, which has not happened yet. I did some texture work on the tower’s moss and stairs. I […]
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The Tower: Class 6
This week, I’m working on textures. I started by UVing the rocks and the moss. The rocks were done by separating the imported mesh into the 4712 individual rock objects. The UVs for all of these were stacked on top of each other, which would make every rock display the same texture, and using Maya’s […]
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The Tower: Class 5
Here is the first edit of The Tower. As of right now, it’s more of an animatic than anything else. The method I used to taper the tower from bottom to top ended up messing up the alignment of the animation with the stairs, so I’ve got to find a way to fix that. As […]
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The Tower: Class 4
I’ve been fighting for my life trying to get caught up with my ceramics class (and have almost succeeded!) so a lot of my work on this project is going to be pushed to this weekend. In the last few days, I’ve gotten the beginnings of a block-out on the tower. The cobblestone tower is […]
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The Tower: Class 3
Due to being in the wilderness (Tennessee) since last Wednesday, I haven’t really had time to work on this and will be working to catch up over the next week. I have started a base model to use for my character and dug up the fabric texture I want to use for his skin, but […]
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Studio II Pitch
After working with a team for Studio 1, I will be working alone on my Studio II project. My plan is to create a short depicting a blobby humanoid character ascending a seemingly infinite staircase around a tower. As they ascend the tower, they shed their skin (which will initially be a fleece-esque fabric texture) […]
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Kafkaesque: Class 19
We are very much closing in on the finish line here at Kafkaesque Headquarters (i.e. Montgomery Hall). Here’s the film rendered out with backgrounds comped. No breakdown as of right now, but it’ll happen. Notes I have to make: for some reason, there was a lot of texture flashing on the subway. I roto’ed the […]