Blog Posts

  • Kafkaesque: Class 18

    Vellum sims are completed. Lighting for the rooftop is good, though the smoke has not yet been added.

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  • Kafkaesque: Class 16

    The last two days, I’ve been working on the softbody sims. Here’s where they are in their current states: Here are my current concerns: Out of bed: his legs poke through the blanket as he rolls. I patched this problem up by deleting the geometry of the offending feet and setting a switch node to […]

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  • Kafkaesque: Class 15

    Oh boy, a new video delivery! The textures are looking much better — I know there’s some tweaks to be made and a few missing. I haven’t gotten around to getting the CHOPs working on the subway handles and there’s still a couple secondary props that need to be made (and textured). I think that […]

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  • Kafkaesque: Class 14

    It’s been a minute! I was working two jobs for a while, then I was in Las Vegas for an obligation-vacation. I worked on updates to the falling-out-of-bed vellum softbody sim yesterday. I was working on adding the blanket and getting the behavior to work with the blanket, which was difficult because the blanket crushes […]

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  • Kafkaesque: Class 10

    New edit for Kafkaesque. Since last class, I have discovered that my graphics card (5 or 6 years old, so basically the cryptkeeper for a GPU that wasn’t especially high-end when I bought it) can’t run Redshift, which means I will be working on Monty Machines for the next 5 weeks. Yeona and Jori have […]

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  • Kafkaesque: Class 9

    Almost midterm already! We’ve finally got the rig from Josie. Unfortunately, I did not anticipate the issue of there being no way to import rigs built in Maya into Houdini. I always expect them to have more compatibility than they do and it lets me down every time. It just added another step to the […]

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  • Kafkaesque: Class 8

    I didn’t get around to updating this blog for class 7, so I’ll summarize it all here. Over the past week, I’ve fixed up several assets that needed a little help (the couch, the sink, and others) and UVed everything for the kitchen, bathroom, living room, and rooftop. Character scale is still an issue, as […]

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  • Kafkaesque: Class 6

    Since I’ve been at the day job since last class, I haven’t had much time for this project. I’ve been working on Quentin’s size. Since our original plan for him to be about 5’8″ made him feel much too large, I’ve been experimenting with some different sizes. I calculated his size in the fluid sim […]

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  • Kafkaesque: Class 5

    First video update of the new quarter! Since the last class, I’ve modeled out the rooftop (added HVAC units and roof turbines for visual detail) and got all the made assets imported into the same scene. It’s all been compiled into a new video, with the 3D geo instead of the color script for each […]

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  • Kafkaesque: Class 4

    I haven’t had a lot of time to work on this project in the last two days (too much time spent on Portfolio instead!) but I’ve been working on putting the assets Ryan made for the living room and bedroom into the scene file to determine appropriate scale & positioning.

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